Game / WebGL2 / Field simulation
Breachfield
Break the wall. Disturb the field. A kinetic arcade game where every collision propagates through a liquid simulation—and resonance becomes a weapon.
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- Platform
- Modern browsers
- Renderer
- Custom WebGL2
- Simulation
- GPU height field
- Modes
- Four
- Signals
- Twenty
01
Living blocks are wave boundaries. Ripples diffract around the map instead of sliding beneath it.
02
Five reactive materials conduct, absorb, resonate with, resist, or refract the field.
03
A charged pulse changes the board. Between walls, one permanent modification shapes the rest of the run.